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Edit Mode

In Edit Mode, 3D Artists and Self-Service Users can craft the 3D scene. In this step of the workflow, models can be imported to the scene from the File Explorer, and a hierarchy view shows the taxonomy of each glTF. All the nodes in a glTF can be viewed and managed using the properties panel.

Types of nodes include

  • Meshes
  • Materials
  • Textures
  • Cameras
  • Lights
  • Environments
  • Hotspots
  • Animations
  • Locators & Positions

Any changes to a Project in Edit Mode are logged in the History tab. Users can revert individual changes from the history ledger, and view who made a change along with a timestamp, allowing for effective and transparent collaboration.