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Edit Mode

In Edit Mode, 3D Artists and Self-Service Users can craft the 3D scene. In this step of the workflow, models can be imported to the scene from the File Explorer, and a hierarchy view shows the taxonomy of each glTF. All the nodes in a glTF can be viewed and managed using the properties panel.

Types of nodes include

  • Meshes
  • Materials
  • Textures
  • Cameras
  • Lights
  • Environments
  • Hotspots
  • Animations
  • Locators & Positions

Any changes to a Project in Edit Mode are logged in the History tab. Users can revert individual changes from the history ledger, and view who made a change along with a timestamp, allowing for effective and transparent collaboration.

[ ] TODO: Brief overview of what the Scene Hierarchy is for, how to use it, and how a scene can be made up of multiple glTFs.

[ ] TODO: How to use the the “Add to Scene” button to open the File Explorer and either select an already uploaded glTF to add, or upload a new one.

[ ] TODO: How to add/upload environments to the scene, describe how “environment” here means like an HDR file and not actually 3D geometry like a skybox/ground plane/anything else, etc.

[ ] TODO: Describe how cameras work, how to add new ones to the scene (i.e. in each glTF), the difference between the main “Viewport Camera” and other cameras within glTFs, etc.

[ ] TODO: Add content here about post processing effects that can be enabled (currently only anti-aliasing).

[ ] TODO: Add content here about how to add & position hotspots in the scene, what the occlusion settings do, etc.

[ ] TODO: Describe how this ledger in the History tab works, how the scene has to “replay” the history in order to get to the current state of everything, etc.

[ ] TODO: Show how to undo/redo changes from the history ledger.

[ ] TODO: describe how each imported glTF has its own set of nodes/materials/etc. that can be modified.

[ ] TODO: Add content here what these positioning settings are for and how to use it.

[ ] TODO: Add content here what the node tree is, how to add new nodes, etc.

[ ] TODO: Add content here about materials, material management, etc.

[ ] TODO: Add content here about how to add new textures from the File Explorer, how to use the Texture Compression tool to set initial/desktop/mobile textures.

[ ] TODO: Add content here about how to add new camera nodes and how to configure them.

[ ] TODO: Add content here about how to work with animations, and probably a callout that you should create/export them from your 3D software of choice (like Blender) before importing the glTF into the Editor.