Edit Mode
In Edit Mode, 3D Artists and Self-Service Users can craft the 3D scene. In this step of the workflow, models can be imported to the scene from the File Explorer, and a hierarchy view shows the taxonomy of each glTF. All the nodes in a glTF can be viewed and managed using the properties panel.
Types of nodes include
- Meshes
- Materials
- Textures
- Cameras
- Lights
- Environments
- Hotspots
- Animations
- Locators & Positions
Any changes to a Project in Edit Mode are logged in the History tab. Users can revert individual changes from the history ledger, and view who made a change along with a timestamp, allowing for effective and transparent collaboration.