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Glossary

This glossary contains a list of common terms and definitions used across the Dopple website and platform.

3D rendering is the process of inserting a 3D model into an environment where it can be viewed and interacted with, such as on an ecommerce product page. The speed at which a model can be rendered will have an impact on your overall site and page loading speed.

Anti-aliasing is a process of removing the “jagged edge”; effect (known as aliasing) from rendered images. It makes non-orthogonal lines and edges appear smoother by adding a subtle “blur” between the two sides of the edge, typically giving a higher quality appearance on the final image.

Augmented reality (AR) is an interactive experience in which users can view and engage with a computer generated object in their current real world environment.

A content management system (CMS) is an application used to manage web content, allowing multiple users to create, edit, and publish content, often with minimal knowledge of coding and the underlying site design/architecture.

A product configurator is a digital tool that allows shoppers to select specific colors, textures, features, and add-ons and view them on their desired product.

glTF — short for the GL Transmission Format — is an open source, standard file format for 3D scenes and models. It has been designated as a key standard for augmented reality, and is used by major platforms such as Microsoft, Facebook, Google, and Adobe.

A hotspot is a point of interest in a 3D scene that can be interacted with by the user, such as showing a tooltip when hovered or a dialog popup when clicked. See the Hotspots page for more information.

Fidelity is the degree to which an image or 3D model accurately represents its subject and the details that make it unique. The higher the fidelity, the more detailed and realistic the appearance.

A material is a set of properties and parameters that define the visual appearance of an object, such as its color or how reflective it is. See also: texture.

A mesh is the part of a 3D model that defines the vertices and polygons of an object. While a mesh only stores vertex data, a model may have other elements like texture data, animation data, armature data, and even additional meshes.

A physically-based rendering (or PBR) material is a virtual material with enhanced parameters for realistically simulating physical materials under a variety of lighting conditions. These parameters may include sheen, metalness, subsurface scattering, iridescence, anisotropy, translucency, and more.

A product is a published version of a project within the Dopple platform that can be embedded on a website. Each product will have a version number so that future updates and versions of the same product can be safely created without affecting current products used in production.

A file within the Dopple platform containing a single or multiple glTF files in the scene, along with hotspot, HDR environments, and configuration data. Projects can be published into products.

A texture is an image or pattern applied to a material to break up the visual uniformity of a surface. For example, a wooden surface will have variations in color and contrast throughout the grain, despite having other visual properties (such as a glossy shellac finish, for example) consistent across the entire surface.

A product visualizer is a digital tool that displays high fidelity 3D representations of products online to deliver an enhanced consumer experience in any digital channel.

WebGL is the JavaScript API that allows rendering interactive 2D and 3D graphics within any compatible web browser without needing an additional plug-in. Dopple uses WebGL to bring clients’ products to life across a wide array of digital devices.